The Dreamer Behind The Fight

[Radosław Photo]
8 Years in the Trenches

Solo Vision.
Global Execution.

Fighting Dreamers was founded on a simple premise: great games need champions. Operating out of Wrocław, Poland—a true city of potential—I provide the strategic core of the studio.

My journey started at 18 as an intern at Knights of U. Since then, I've scouted the industry from every angle: Lead Designer at Mousetrap Games, Creative Director at Idea+, Technical Designer at Sperasoft, and Head of Operations at Free Fall Entertainment. Now, it's time to build something new.

Internal Development

For our in-house IPs, Fighting Dreamers acts as the central hub. I hire, assemble, and direct specialized, world-class external development teams (1-10 people) tailored specifically to the needs of each project. This agile approach allows us to scale efficiently and focus purely on delivering unforgettable experiences.

Community First

Making games is a team sport, and I believe in building the local industry. From co-creating the "Gamedevowe Pogaduchy" meetups—which gather over 500 attendees annually across Poland—to organizing Cyberiada and local game jams, building up juniors and outliers is in our studio's DNA.