Fighting Dreamers was founded on a simple premise: great games need champions. Operating out of Wrocław, Poland, a true city of potential, I provide the strategic core of the studio.
My journey started at 18 as an intern at Knights of U. Since then, I've scouted the industry from every angle: Lead Designer at Mousetrap Games, Creative Director at Idea+, Technical Designer at Sperasoft, and Head of Operations at Free Fall Entertainment. Now, it's time to build something new.
For our in-house IPs, Fighting Dreamers acts as the central hub. I hire, assemble, and direct specialized, internal development teams (1-10 people) tailored specifically to the needs of each project. This agile approach allows us to scale efficiently and focus purely on delivering unforgettable experiences.
I actively share insights on game production, community building, and technical design at premier industry events.
Making games is a team sport. Building up juniors and outliers is in our studio's DNA. Here are the events I actively help organize:
Co-Creator
A community initiative gathering over 500 attendees annually across Poland to share knowledge and connect.
Organizer
Organizing panels, networking events, and local game jams to foster the next generation of developers.
Co-Organizer
One of the largest local game jams in Poland gathering over 200 attendees.
Organizer
Building and supporting the local developer community through networking events.
Organizer
Facilitating networking and game development events to bring the community closer together.